The origins of Processing on the MIT Media Lab return to the Seen Language Workshop (VLW). Based in 1975, the VLW grew to become a founding analysis group on the lab from 1985 till 1994, when the director Muriel Cooper handed away. Processing emerged instantly from the Aesthetics + Computation Group (ACG), a analysis unit arrange on the Media Lab by John Maeda in 1996. Maeda’s work on the lab continued to synthesise visible design exploration with rising software program applied sciences. Throughout the ACG, Maeda initiated the Design By Numbers (DBN) programming platform, which was launched in 1999.
Following this primary look, he introduced the 2 of us into the venture to assist preserve and lengthen it. Many facets of Processing have been modelled after DBN, which additionally built-in a code editor with a language. DBN was a minimal system: the canvas was all the time 100 by 100 pixels and solely gray values might be used – there was no color. These constraints, in addition to comfy code parts akin to paper and pen, made DBN simple to study. Our expertise with DBN kindled the ambition to start Processing. We began by extending DBN to incorporate color and different options, however we quickly realised that these limitations have been the essence of that platform and it shouldn’t be expanded. Our purpose was to plot a system that was as simple to make use of as DBN, however with a bridge to creating extra formidable work. We wished to permit individuals to work in color, at massive sizes, to create 3D graphics, and extra. Easy Processing sketches are nearly as easy as DBN sketches, however Processing scales up – it has a “low flooring” and a “excessive ceiling”.