Previous to Google, Raymond helped create such titles as Murderer’s Creed and Murderer’s Creed 2 and based and led each EA’s Motive Studio and Ubisoft Toronto.
As Raymond took inventory of her profession over the previous few years, she knew she wanted to “get again to what I really like doing most, and accomplish that in a means that offers our crew the liberty to discover, encourage, and create.”
“And so right this moment I’m saying Haven, an unbiased studio the place lots of the gifted sport builders I’ve labored with for years (and love dearly!) are coming collectively to do what we’re most captivated with,” Raymond stated. “It’s time for us to refocus on GAMES in a spot the place we will observe our crafts with none limitations or impediments. We wish to create worlds the place gamers can escape, have enjoyable, categorical themselves, and discover group. We wish to pour our ardour right into a mission. We wish to make one thing wondrous for folks to expertise. As a result of we consider within the energy of video games to carry pleasure to folks’s lives. And Sony does, too. Their dedication to excellence is unmatched. It’s why I couldn’t be happier for his or her backing and help.”
The title Haven was chosen as a result of Raymond needs this to be a “haven for builders,” and whereas she has nothing extra to disclose about this unannounced IP, the crew is already laborious at work on the mission.
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