Video games Workshop Group PLC, the profitable pastime, publishing, video video games and retail enterprise behind hit franchise Warhammer, has appointed former Turner Broadcasting and Hasbro Studios govt Finn Arnesen as its first head of leisure growth.
Reporting into Jon Gillard, Video games Workshop’s EVP of worldwide licensing, Arnesen is tasked with mining the in depth and multi-faceted Warhammer universe – house to hundreds of novels and quick tales, that includes a various vary of participating and intensely well-liked characters – to develop live-action and animated content material for broadcast channels and platforms across the globe.
Arnesen, who was most not too long ago SVP international distribution & growth at Hasbro Studios, brings 25 years’ expertise to the position. He inherits an preliminary content material slate that features the beforehand introduced live-action drama primarily based on the best-selling Eisenhorn collection of novels. Eisenhorn, a basic story of 1 highly effective character’s combat towards exterior and inner threats, set within the galaxy-spanning, darkish dystopia of the forty first millennium, is presently being developed with Frank Spotnitz (The Man within the Excessive Fort, The X-Information) and his firm, Large Mild Productions.
“In its nearly 40-year historical past, Warhammer has been a pacesetter within the discipline of tabletop and video gaming, rising into probably the most absolutely realised examples of fantasy and sci-fi world-building ever devised. The characters we’ve explored and tales we’ve informed throughout that point, by means of video games, books, comics and extra, are crying out to be delivered to the display. Getting Finn on board, together with his wealth of experience and data throughout each programming and wider IP use, mixed together with his sheer vitality and fervour, will proceed to cement Warhammer as probably the most distinctive and distinctive fantasy settings ever,” commented Gillard.
Arnesen added, “This can be a massively thrilling time to be becoming a member of Video games Workshop, and I’m relishing the chance to work with such a longtime but, by way of leisure, comparatively unexplored universe as Warhammer. There’s a super urge for food at current for collection set in distinctive, fantastical worlds, so, with Warhammer’s hundreds of tales, quite a few worlds and numerous memorable characters, our choices are just about limitless. I used to be delighted to find there are already early discussions in place with quite a lot of manufacturing corporations around the globe, from L.A. to Japan, and an array of extremely wanted writing expertise, to carry the huge Warhammer universe to all platforms.”
The second side to Video games Workshop’s content material technique lies with the interior Warhammer Animation Crew, which is working instantly with world-class animation studios to develop official animated content material for the thriving Warhammer Neighborhood. With three thrilling exhibits nearing completion and a half-dozen extra in growth there’s so much to be enthusiastic about. A call shall be made as to how this content material shall be delivered to followers later this yr.
Andy Smillie, EVP digital and group at Video games Workshop, is main this initiative. “Over the many years, Warhammer has attracted essentially the most devoted and passionate followers of any gaming and publishing franchises. Daily they attain out, asking for extra methods to take pleasure in Warhammer,” he noticed. “This new venture will supply Warhammer followers in all places wealthy, distinctive content material to satisfy their insatiable demand. Mixed with the mainstream leisure technique, we are going to quickly be efficiently delivering extra Warhammer, extra typically, in a number of methods for devoted and informal followers alike.”
Based in London in 1975, Video games Workshop’s historical past stretches again over 40 years to humble origins as a U.Ok.-based mail-order enterprise for fantasy role-playing video games, and now produces tens of hundreds of thousands of miniatures a yr. All operations are run from the corporate’s HQ in Nottingham, England — together with design, manufacturing and distribution. As we speak, Video games Workshop shops could be present in lots of of cities throughout dozens of nations, with hundreds extra unbiased stockists promoting Warhammer worldwide.